CYMKO
Dive into the vibrant world of CYMKO, where color is power—swap hues, battle ink-hungry foes, and reclaim stolen cartridges to restore your world’s brilliance!

Dive into the vibrant world of CYMKO, where color is power—swap hues, battle ink-hungry foes, and reclaim stolen cartridges to restore your world’s brilliance!


CYMKO is a fast-paced action-platformer that challenges players to retrieve stolen ink cartridges and restore color
to their world. With a unique color-switching mechanic, players must adapt their attacks, defenses, and movement to overcome a
variety of enemies and environmental obstacles. The game features three distinct platforming levels filled with hazards and foes,
culminating in intense boss battles where strategic color usage is key to victory. As players progress, they unlock powerful
abilities tied to the CMYK color model, making for dynamic combat and engaging platforming challenges.

CYMKO was developed using Unity and C# scripting, with all art and sound assets created in-house by the development
team. My role on the project included gameplay programming and GitHub project management, ensuring smooth collaboration among team
members. I was responsible for implementing key gameplay mechanics, such as movement systems, enemy and boss attack patterns, and
combat interactions. Through careful iteration and playtesting, I helped refine the game’s mechanics to deliver a polished and engaging
player experience.